

The only card to play in the pocket is the Knight for taking damage. I usually don’t place any troops in the middle of your opponent’s base because that troops will just get owned. If you are taking down a second tower, place the Graveyard directly in the middle of the tower to allow more Skeletons to accumulate on the tower and you wouldn’t need to worry about activating the king tower again. This part was taken from B-Yatch’CH (aka DabMaster2) guide before. Like x2 elixir time, keep making positive elixir trades and counterpushing, but since challenges have longer overtime (3 minutes instead of 1), you can chip away the tower with Valkyrie, Graveyard and Poison, just beware of upcoming pushes. This is when the deck really comes into play, keep making positive elixir trades on defense, but it is easier to counterpush with Graveyard + Poison + Surviving Defense Troops.

Keep applying pressure on your opponent and defend well, make lots of counterpushes with your surviving defense units and then pairing them with Graveyard and maybe poison if you can afford it.

Make light pushes and maybe attempt an aggressive Graveyard push if you can, make lots of positive elixir trades (OJ) If you have the worst starting hand (Graveyard, Poison, Arrows, Inferno Tower), then wait for your opponent to make a first move, and use what you have to counter it. Valkyrie in the back (although very risky).But in this deck, he is another defensive unit, having the ability to distract troops AND slowing them down by 35%, he also acts as a great tank for your Graveyard as he has a fair amount of HP. Ice Wizard: He is very underrated due to his weak damage and the Electro Wizard overshadowing him. Poison: This spell should be expected in a Graveyard deck, ever since it was able to do more damage per tick, it spiked in usage and is also effective against Graveyard as well. They’re probably one of my favorite common cards at the moment.Īrrows: This spell is very good if you were to be able to wipe out Goblin Barrel AND still be able to wipe out a Minion Horde (unlike The Log, which can take out Barrel, but can’t hit air units), and it also can be placed anywhere on the map. Minions: These guys provide a lot of value for 3 elixir, they can destroy Graveyard, Night Witch, Electro Wizard, Musketeer, and many other cards with proper timing, they also can be used for cycling purposes. just make sure you know where to place it if you know your opponent’s rotation. Inferno Tower: Your main defense card, it does high damage against many tanks such as Giant, Golem, etc. Probably one of the best cards in the game right now despite the fairly recent nerf. Her bats distract lots of troops and is really good when she is paired with Graveyard. Night Witch: One of your main jack-all-trades cards, she is excellent on defense as well as offense.

She also can act as a good tank for the Graveyard due to her high HP. Valkyrie: She is such a good defense unit with her 360 ° splash she can devastate many popular cards such as Graveyard, Witch, Wizard, Executioner, etc. Graveyard: Your win condition, it is absolutely devastating on offense especially when paired with Poison and a tank (Night Witch, Valkyrie, or even Ice Wizard), can really pack a punch as a punishment. Decent against Graveyard A little weak against ExeNado Good against Hog Cycle Hard to make a comeback Not too heavy (3.9) Requires a lot of skill Weak to Golem Lightning Good against Spell-Bait Very Weak to 3 Musketeers B.S.
